-- Venite a trovarci in sede, quando passerà questo piccolo problema mondiale denominato "pandemia" --
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Ecco il primo torneo di X-wing RBB, ogni pilota avrá a sua disposizione 3 squadriglie (una per fazione: Ribelli, Impero e Feccia) con cui affrontare gli avversari in un torneo strutturato in 3 turni di svizzera seguito da una fase eliminatoria (semifinali e finali) per la conquista dei primi 4 posti.
Link utili
Software utili alla preparazione delle squadriglie:
I manuali sono disponibili in inglese presso il sito della Fantasy Flight Games ed in italiano sul sito della Starfighters Italia

Per la formazione delle squadriglie non sará possibile utilizzare qualsiasi pilota o carta introdotta nelle espansioni:
  • K-Wing
  • Tie Punisher
  • Core Set "The force awakens"
  • Tie/fo Fighter
  • T70 X-Wing

I punteggi e la condotta delle singole gare sono conformi al regolamento ufficiale. Ogni gara avrá la durata di 90'.
Classifica
Semifinale
Finale
  Campione  

Nico
Cassiopea
vs
(88)
(29)


Nico
Random
vs
(100)
(0)


Nico


Random
Scallo
vs
(100)
(0)



Round 1
Round 2
Round 3
  Punti  
Nico

Gekko
vs
WIN
(0)
100
(100)


Scallo
vs
WIN
(0)
56
(56)


Cassiopea
vs
WIN
(29)
71
(100)


15
( 527 )

Random

Crazio
vs
WIN
(0)
46
(46)


Cassiopea
vs
LOSS
(67)
-7
(60)


Kortas
vs
WIN
(32)
42
(74)


10
( 381 )

Scallo

Kortas
vs
WIN
(39)
35
(74)


Nico
vs
LOSS
(56)
-56
(0)


Gekko
vs
WIN
(33)
67
(100)


10
( 346 )

Cassiopea

Pardo
vs
WIN
(30)
70
(100)


Random
vs
MOD WIN
(60)
7
(67)


Nico
vs
LOSS
(100)
-71
(29)


8
( 306 )

Pardo

Cassiopea
vs
LOSS
(100)
-70
(30)


Kortas
vs
LOSS
(36)
-12
(24)


Crazio
vs
BYE
(-)
50
(-)


0
( 268 )

Kortas

Scallo
vs
LOSS
(74)
-35
(39)


Pardo
vs
WIN
(24)
12
(36)


Random
vs
LOSS
(74)
-42
(32)


5
( 235 )

Gekko

Nico
vs
LOSS
(100)
-100
(0)


Crazio
vs
BYE
(-)
50
(-)


Scallo
vs
LOSS
(100)
-67
(33)


5
( 183 )

Crazio

Random
vs
LOSS
(46)
-46
(0)


Gekko
vs
MISS
(-)
-50
(-)


Pardo
vs
MISS
(-)
-50
(-)


0
( 154 )


Piloti e Squadriglie
Cassiopea

Sparare a 2 è da checca
(100 pt.)


Il caccia dei miracoli
(100 pt.)


888
(100 pt.)


49 points
Han Solo
9
3
1
8
5
YT-1300, Unique
When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.
Marksmanship (3)
29 points
Wedge Antilles
9
3
2
3
2
X-Wing, Unique
When attacking, reduce the defender's agility value by 1 (to a minimum of 0)
22 points
Blue Squadron Pilot
2
3
1
3
5
B-Wing

30 points
Darth Vader
9
2
3
3
2
TIE Advanced, Unique
During your "Perform Action" step, you may perform 2 actions.
TIE/x1 (0)
Advanced Targeting Computer (1)
29 points
Maarek Stele
9
2
3
3
2
TIE Advanced, Unique
When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.
TIE/x1 (0)
Veteran Instincts (1)
Advanced Targeting Computer (1)
29 points
Juno Eclipse
8
2
3
3
2
TIE Advanced, Unique
When you reveal your manoeuvre, you may increase or decrease its speed by 1 (to a minimum of 1).
TIE/x1 (0)
Advanced Targeting Computer (1)
12 points
Academy Pilot
1
2
3
3
0
TIE Fighter

40 points
IG88-A
6
3
3
4
4
Aggressor, Unique
After you perform an attack that destroys the defender, you may recover 1 shield.
“Mangler” Cannon (4)
40 points
IG88-B
6
3
3
4
4
Aggressor, Unique
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
“Mangler” Cannon (4)
20 points
Cartel Marauder
2
3
2
4
1
Kihraxz Fighter

Crazio

Persuasion
(100 pt.)


Intimidation
(100 pt.)


Pain
(100 pt.)


25 points
Biggs Darklighter
5
3
2
3
2
X-Wing, Unique
Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.
27 points
Dagger Squadron Pilot #1
4
3
1
3
5
B-Wing
Advanced Sensors (3)
27 points
Dagger Squadron Pilot #2
4
3
1
3
5
B-Wing
Advanced Sensors (3)
21 points
Rookie Pilot
2
3
2
3
2
X-Wing

28 points
Royal Guard Pilot #1
6
3
4/3
3
0
TIE Interceptor
Push the Limit (3)
Stealth Device (3)
28 points
Royal Guard Pilot #2
6
3
4/3
3
0
TIE Interceptor
Push the Limit (3)
Stealth Device (3)
44 points
Krassis Trelix
5
3
2
6
4
Firespray-31, Unique
When attacking with a secondary weapon, you may reroll 1 attack die.
Heavy Laser Cannon (7)
Tactical Jammer (1)

54 points
IG88-B
6
3
3
4
4
Aggressor, Unique
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Predator (3)
Accuracy Corrector (3)
Heavy Laser Cannon (7)
“Hot Shot” Blaster (3)
Autothrusters (2)
46 points
IG88-C
6
3
3
4
4
Aggressor, Unique
After you perform a boost action, you may perform a free evade action.
Lone Wolf (2)
Fire-Control System (2)
Ion Cannon (3)
“Hot Shot” Blaster (3)

Gekko

Battering-ram
(100 pt.)


Bud & Terence
(100 pt.)


Rodeo cowboys
(100 pt.)


29 points
Wedge Antilles
9
3
2
3
2
X-Wing, Unique
When attacking, reduce the defender's agility value by 1 (to a minimum of 0)
44 points
Corran Horn
8
3
3
2
3
E-Wing, Unique
At the start of the End phase, you may perform 1 attack. You may not attack next round.
R2 Astromech (1)
Fire-Control System (2)
Marksmanship (3)
Experimental Interface (3)
27 points
Biggs Darklighter
5
3
2
3
2
X-Wing, Unique
Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead.
R7 Astromech (2)

39 points
“Echo”
8
4
2
2
2
TIE Phantom, Unique
When you decloak, you must use the [2] or [2] template instead of the [2] template.
Tactician (2)
Fire-Control System (2)
Veteran Instincts (1)
Advanced Cloaking Device (4)
61 points
Rear Admiral Chiraneau
8
3
0
12
4
VT-49 Decimator, Unique
When attacking at Range 1-2, you may change 1 of your results to a result.
Expose (4)
Seismic Charges (2)
Intelligence Agent (1)
Intelligence Agent (1)
Moff Jerjerrod (2)
Dauntless (2)
Experimental Interface (3)

34 points
Kavil
7
2
1
5
3
Y-Wing, Unique
When attacking a ship outside your firing arc, roll 1 additional attack die.
Autoblaster Turret (2)
Unhinged Astromech (1)
Push the Limit (3)
Engine Upgrade (4)
30 points
Laetin A’shera
6
2
4/3
2
1
M3-A “Scyk” Interceptor, Unique
After you defend against an attack, if the attack did not hit, you may assign 1 evade token to your ship.
“Heavy Scyk” Interceptor (2)
Stealth Device (3)
Heavy Laser Cannon (7)
18 points
Binayre Pirate #1
1
2
2
2
2
Z-95 Headhunter
Proton Rockets (3)
Dead Man's Switch (2)
Munitions Failsafe (1)
18 points
Binayre Pirate #2
1
2
2
2
2
Z-95 Headhunter
Proton Rockets (3)
Dead Man's Switch (2)
Munitions Failsafe (1)

Kortas

YTPWN
(100 pt.)


Decispray
(100 pt.)


Mando Bossk
(100 pt.)


51 points
Chewbacca
5
3
1
8
5
YT-1300, Unique
When you are dealt a faceup damage card, immediately flip it facedown (without resolving its ability).
Predator (3)
C-3PO (3)
Dash Rendar (2)
Millennium Falcon (1)
49 points
“Leebo”
5
2
2
5
5
YT-2400 Freighter, Unique
When you are dealt a faceup Damage card, draw 1 additional Damage card, choose 1 to resolve and discard the other.
Predator (3)
“Mangler” Cannon (4)
Recon Specialist (3)
Outrider (5)

62 points
Rear Admiral Chiraneau
8
3
0
12
4
VT-49 Decimator, Unique
When attacking at Range 1-2, you may change 1 of your results to a result.
Expose (4)
Gunner (5)
Proton Torpedoes (4)
Dauntless (2)
Munitions Failsafe (1)
38 points
Bounty Hunter
3
3
2
6
4
Firespray-31
Autoblaster (5)

51 points
Bossk
7
3
1
6
6
YV-666, Unique
When you perform an attack that hits, before dealing damage, you may cancel 1 of your results to add 2 results.
Predator (3)
Gunner (5)
Glitterstim (2)
Hound's Tooth (6)
49 points
Mandalorian Mercenary
5
3
2
6
4
Firespray-31
Gunner (5)
Cluster Missiles (4)
Dead Man's Switch (2)
Slave-1 (0)
Predator (3)

Nico

Ce poi riuscì
(100 pt.)


???
(100 pt.)


Un'accozzaglia di navi a caso
(100 pt.)


42 points
Corran Horn
10
3
3
2
3
E-Wing, Unique
At the start of the End phase, you may perform 1 attack. You may not attack next round.
R2-D2 (4)
Fire-Control System (2)
Veteran Instincts (1)
58 points
Dash Rendar
7
2
2
5
6
YT-2400 Freighter, Unique
You may ignore obstacles during the Activation phase and when performing actions.
Push the Limit (3)
Heavy Laser Cannon (7)
Kyle Katarn (3)
Outrider (5)
Engine Upgrade (4)

35 points
Darth Vader
9
2
4/3
3
2
TIE Advanced, Unique
During your "Perform Action" step, you may perform 2 actions.
TIE/x1 (0)
Marksmanship (3)
Stealth Device (3)
Sensor Jammer (0)
35 points
Soontir Fel
9
3
4/3
3
0
TIE Interceptor, Unique
When you receive a stress token, you may assign 1 focus token to your ship.
Royal Guard TIE (0)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
30 points
Tetran Cowall
9
3
4/3
3
0
TIE Interceptor, Unique
When you reveal a manoeuvre, you may treat the speed of that manoeuvre as "1", "3" or "5".
Veteran Instincts (1)
Royal Guard TIE (0)
Autothrusters (2)
Stealth Device (3)

47 points
Kath Scarlet
7
3
2
6
4
Firespray-31, Unique
When attacking a ship inside your auxiliary firing arc, roll 1 additional die.
“Mangler” Cannon (4)
Gunner (5)
25 points
N’Dru Suhlak
7
2
2
2
2
Z-95 Headhunter, Unique
When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.
Cluster Missiles (4)
Dead Man's Switch (2)
Lone Wolf (2)
14 points
Binayre Pirate #1
1
2
2
2
2
Z-95 Headhunter
Dead Man's Switch (2)
14 points
Binayre Pirate #2
1
2
2
2
2
Z-95 Headhunter
Dead Man's Switch (2)

Pardo

Touch
(100 pt.)


Catch me if you can
(100 pt.)


Tutti assieme appassionatamente
(100 pt.)


31 points
Jake Farrell
9
2
3
2
2
A-Wing, Unique
After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.
A-Wing Test Pilot (0)
Proton Rockets (3)
Veteran Instincts (1)
Munitions Failsafe (1)
Stay on Target (2)
39 points
Nera Dantels
5
3
1
3
5
B-Wing, Unique
You can perform secondary weapon attacks at ships outside your firing arc.
Advanced Sensors (3)
Advanced Proton Torpedoes (6)
Flechette Torpedoes (2)
Calculation (1)
Munitions Failsafe (1)
30 points
Tarn Mison
3
3
2
3
2
X-Wing, Unique
When an enemy ship declares you as the target of an attack, you may acquire a target lock on that ship.
R5-P9 (3)
Proton Torpedoes (4)

28 points
Turr Phennir
9
3
3
3
0
TIE Interceptor, Unique
After you perform an attack, you may perform a free boost or barrel roll action.
Veteran Instincts (1)
Autothrusters (2)
37 points
“Echo”
8
4
2
2
2
TIE Phantom, Unique
When you decloak, you must use the [2] or [2] template instead of the [2] template.
Intelligence Agent (1)
Enhanced Scopes (1)
Veteran Instincts (1)
Advanced Cloaking Device (4)
35 points
Onyx Squadron Pilot
3
3
3
3
3
TIE Defender
Ion Cannon (3)

23 points
Serissu
8
2
3
2
1
M3-A “Scyk” Interceptor, Unique
When another friendly ship at Range 1 is defending, he may reroll 1 defense dice.
Push the Limit (3)
21 points
N’Dru Suhlak
7
2
2
2
2
Z-95 Headhunter, Unique
When attacking, if there are no other friendly ships at Range 1-2, roll 1 additional attack die.
Ion Pulse Missiles (3)
Munitions Failsafe (1)
27 points
Cartel Marauder
2
3
2
4
1
Kihraxz Fighter
Ion Pulse Missiles (3)
“Hot Shot” Blaster (3)
Munitions Failsafe (1)
14 points
Cartel Spacer
2
2
3
2
1
M3-A “Scyk” Interceptor
15 points
Binayre Pirate
1
2
2
2
2
Z-95 Headhunter
“Hot Shot” Blaster (3)

Random

Fat Han
(100 pt.)


Papamobile
(99 pt.)


Scum shot
(100 pt.)


64 points
Han Solo
9
3
1
8
5
YT-1300, Unique
When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.
Predator (3)
C-3PO (3)
Luke Skywalker (7)
Millennium Falcon (1)
Engine Upgrade (4)
12 points
Bandit Squadron Pilot #1
2
2
2
2
2
Z-95 Headhunter
12 points
Bandit Squadron Pilot #2
2
2
2
2
2
Z-95 Headhunter
12 points
Bandit Squadron Pilot #3
2
2
2
2
2
Z-95 Headhunter

35 points
Darth Vader
11
2
3
3
2
TIE Advanced, Unique
During your "Perform Action" step, you may perform 2 actions.
TIE/x1 (0)
Veteran Instincts (1)
Engine Upgrade (4)
Advanced Targeting Computer (1)
64 points
Rear Admiral Chiraneau
10
3
0
12
4
VT-49 Decimator, Unique
When attacking at Range 1-2, you may change 1 of your results to a result.
Veteran Instincts (1)
Rebel Captive (3)
Emperor Palpatine (8)
Dauntless (2)
Engine Upgrade (4)

50 points
IG88-B
6
3
3
4
4
Aggressor, Unique
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
IG-2000 (0)
Autothrusters (2)
50 points
IG88-C
6
3
3
4
4
Aggressor, Unique
After you perform a boost action, you may perform a free evade action.
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
IG-2000 (0)
Autothrusters (2)

Scallo

Meglio solo che ...
(100 pt.)


Whisper of death
(100 pt.)


Umpa lumpa
(98 pt.)


67 points
Han Solo
9
3
1
8
5
YT-1300, Unique
When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.
Predator (3)
Proton Rockets (3)
C-3PO (3)
Luke Skywalker (7)
Millennium Falcon (1)
Engine Upgrade (4)
33 points
Jake Farrell
9
2
3
2
2
A-Wing, Unique
After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.
A-Wing Test Pilot (0)
Proton Rockets (3)
Veteran Instincts (1)
Autothrusters (2)
Push the Limit (3)

44 points
“Whisper”
9
4
2
2
2
TIE Phantom, Unique
After you perform an attack that hits, you may assign 1 focus token to your ship.
Gunner (5)
Fire-Control System (2)
Veteran Instincts (1)
Advanced Cloaking Device (4)
41 points
“Echo”
8
4
2
2
2
TIE Phantom, Unique
When you decloak, you must use the [2] or [2] template instead of the [2] template.
Navigator (3)
Advanced Sensors (3)
Veteran Instincts (1)
Engine Upgrade (4)
15 points
“Winged Gundark”
5
2
3
3
0
TIE Fighter, Unique
When attacking at Range 1, you may change 1 of your results to a result.

49 points
IG88-B
8
3
3
4
4
Aggressor, Unique
Once per round, after you perform an attack that does not hit, you may perform an attack with an equipped secondary weapon.
Veteran Instincts (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Inertial Dampeners (1)
IG-2000 (0)
Autothrusters (2)
49 points
IG88-C
8
3
3
4
4
Aggressor, Unique
After you perform a boost action, you may perform a free evade action.
Veteran Instincts (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Inertial Dampeners (1)
IG-2000 (0)
Autothrusters (2)